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Bitboy
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Devlog
Bitboy V1.2 - Surprise QOL Update
October 11, 2023
by
Proxy
Hello! It's been a while. With how long it's been since Ludum Dare 50, I felt like it was time to finally come back and make some Quality of Life updates that I'd been wanting to do for some time. Thi...
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Description Update - Issues With Private Windows
April 12, 2022
by
Proxy
Hello! Thanks to a comment from another user, it has been discovered that saving does not work with private windows. Page descriptions have been updated to inform players of us in order to prevent fru...
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Description Update - Issues With Brave Browser
April 12, 2022
by
Proxy
Hello! It has been discovered that Brave browser does not seem to support Unity WebGL saving. Bitboy requires saving in order to provide the full experience due to the required use of page refreshing...
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Bitboy V1.1 - Major Bugfix
April 10, 2022
by
Proxy
Hello again! Bitboy had been found to have an issue with the slide mechanic-due to the way it was coded, it would be heavily delayed during low framerates. At worst, this would cause people to press t...
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Bitboy V1.0.1 - Fixing Credits Bug
April 10, 2022
by
Proxy
Hello, people! I had only recently noticed that the very bottom of the credits where cut off on the main menu. Whoops! Since Ludum Dare allows fixes for things that aren't working correctly, and I lov...
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Updating The Page Description
April 07, 2022
by
Proxy
Not an update to the game, though Itch.io will still say the game was updated today. I noticed that a few people had brought up the control scheme as a negative of the game, since I had put 'Space' to...
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Bitboy V1.0
April 05, 2022
by
Proxy
Bitboy is now ready for Ludum Dare 50! Hop vents, slide under pipes, and turn on generators to prevent the end of the world! Just remember that this is all there is for us. Thank you for playing...
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